The Australian Research Centre for Interactive and Virtual Environments (IVE) is excited to announce the launch of the Second Round of the 2025 Virtual Intern Program (VIP)! This program enables interns from around the world to work on a number of exciting AR/VR projects while remaining in their home state or country.

Internships are available for either 3 or 6 months and will be conducted on a range of different projects related to AR/VR and IVE research such as:

  • Using AR and VR for remote collaboration
  • Measuring emotion from EEG and physiological sensing
  • Exploring how sharing gesture and gaze cues improves collaboration
  • Developing haptic systems for Augmented Reality
  • Developing AR/VR experiences that respond to emotional state
  • Using computer vision to capture and share a person’s surroundings
  • Developing AR experiences for museums and art galleries
  • Using AR/VR for education and training
  • And much more..

We are looking for current undergraduate or postgraduate university students interested in these areas, who have the skills to make a meaningful contribution to these projects.

As a VIP intern you will work closely with IVE staff and postgraduate students, having weekly meetings, sharing code, analysing data, working on research papers and providing input into user studies. The expectation is that you would be able to commit at least 10 hours a week to the project, or more if possible.

The VIP is an unpaid internship, but provides the following benefits:

  • Working closely with IVE staff and PhD students
  • Access to IVE hardware and software
  • Co-authorship on one or more submitted academic publications
  • Assistance with application to future postgraduate study with IVE (if desired)
  • Letter of recommendation for application for future employment and study
  • IVE certificate of completion

In some cases, the internship work can count towards course or thesis credits at your home institution, and we would be happy to support ongoing collaboration after the internship ends.

The 2024 VIP Cohort had the following to say about their experience:

  • "It was an amazing experience collaborating with top professors in the fields of VR and AR".
  • "During my Virtual Internship I had the opportunity to dive into a unique blend of research, innovation, and cross-disciplinary collaboration. My main task was contributing to a detailed literature review, which will be included in future publications. This experience allowed me to explore how VR and AR can enhance mobility and creativity in dance, helping me appreciate the powerful intersection of art and technology".
  • "This internship wasn't just about technical learning; it had a meaningful purpose. Being part of such an innovative, purpose-driven project strengthened my skills in research, collaborative problem-solving, and proposing practical applications of AI in creative contexts".
  • "Overall, I had a positive experience working on these two projects. I was able to deepen my knowledge of the subjects I worked on, expand my professional network, and enhance my CV with two additional publications".

If this sounds like an opportunity not to be missed, then please scroll down to find this year's projects, and complete an application!

For any questions, please email IVECentre@unisa.edu.au 

2025 Virtual Internship Projects

  • Optimising a Virtual Reality Education Tool for Staff Training in Dementia Care minus-thick plus-thick

    This project explores how Virtual Reality could be used to help train dementia carers, especially in improving staff empathy and retention/satisfaction. The intern will conduct scenario design. They will also use Maya, ShapesXR, or Unity to produce some concept interactive VR scenarios as demons. They will participate in remote meetings to get feedback.

    This project is a continuation of the initial research previously undertaken by two interns for the first round of VIP program. The first project focused on a literature review and successful global and Australian experiences related to the adoption of AI in green space development. In continue, this project will concentrate on the potential application of AI for green space planning and development in the Adelaide Metropolitan Area. It will explore how AI can be effectively integrated into planning processes, identify barriers to its adoption, and propose recommendations to support more sustainable, inclusive, and adaptive green space planning across Adelaide's diverse urban landscapes.

    Project Duration: 3 months

    Student Skills and Background Essential Experience with Unity, ShapesXR, or similar design tools, Modeling.
    Desirable Design background, familiar with user experience design, Interactive design.
    Expected Deliverables

    Several concept designs such as some simulate virtual care scenarios. Publication in a design conference/journal.

    Project Lead Yan Wang, Design for Health and Wellbeing
  • Designing the Future: VR Immersive Design & Optimisation for Smarter, Sustainable Residential Buildings (VIDO) minus-thick plus-thick

    Step into the future of residential architectural innovation! This hands-on project offers a unique opportunity to help develop an immersive VR tool that allows users to explore building designs in real time and immediately see how their choices impact critical performance factors like thermal comfort, daylighting, and acoustics. Interns will work in a dynamic, interdisciplinary environment at the cutting edge of sustainable retrofitting and digital design. You will be part of a team shaping a user-friendly design framework that empowers architects and clients to make better-informed decisions through interactive simulation. Participants will be split into two groups: Group 1: Design & Performance Focus: Dive into the aesthetics, practicality, and environmental impacts of retrofitting strategies. Ideal for students with a background in architecture, environmental design, or building performance. Group 2: VR Development & Prototyping: Build the immersive VR interface using tools like Unity, Unreal Engine, or ShapesXR, and integrate simulation platforms such as Rhino + Grasshopper + Honeybee or SketchUp + Sefaira. Ideal for those with skills in VR development, parametric design, or interactive systems. You will collaborate with architects, building scientists, and UI/UX designers to ensure the tool is not only technically sound but intuitive and impactful for real-world use.

    Project Duration: 6 months

    Student Skills and Background Essential

    Group 1: (1) Architecture, environmental design, or simulation experience, as well as (2) interest in sustainable design and retrofit solutions.

    Group 2: (1) VR platforms (Unity, Unreal Engine, ShapesXR) and/or coding, (2) Parametric modeling (Rhino + Grasshopper, Revit, ArchiCAD, SketchUp), or (3) Building performance tools (Honeybee, Sefaira).

    Desirable Both groups: (1) Familiarity with performance concepts (thermal comfort, lighting, acoustics), and/ or (2) Experience with real-time rendering or human-computer interaction (HCI).
    Expected Deliverables

    (1) A working VR design prototype integrating real-time environmental simulations, (2) A user-tested, intuitive interface ready for use by design professionals, (3) A comprehensive framework for VR-assisted residential retrofits, and (4) Opportunities for publication or showcasing work in building science, HCI, or digital architecture forums.

    Important Information This project is ideal for students passionate about building science, human-centered design, VR technology, and interactive digital environments. It offers a unique opportunity to contribute to next-generation tools for sustainable architecture by combining immersive visualization with real-time performance analysis. Interns will gain hands-on experience at the intersection of design innovation, technology, and environmental impact perfect for those eager to shape the future of the built environment through applied research and collaboration.
    Project Lead Mehdi Amirkhani, Building and Urban Informatics
  • Optimising Modern Methods of Construction (MMC) for Sustainable and Affordable Housing (OASIS) minus-thick plus-thick

    Join a dynamic, international team in shaping the future of housing through OASIS, a flagship virtual internship project focused on advancing Modern Methods of Construction (MMC). As housing affordability and climate resilience become critical challenges, MMC offers transformative potential by integrating intelligent manufacturing, prefabrication, and modular systems to deliver high-quality, cost-effective, and energy-efficient homes faster and smarter.
    This six-month research-based project invites students to collaboratively produce a professionally designed industry-facing booklet that explores how MMC can address Australia's housing crisis. You will investigate cutting-edge offsite construction systems, analyse and local best practices, and propose innovative solutions for modular component and joint design that respond to real-world constraints like transportability, compliance, and on-site assembly.
    Participants will explore how BIM, parametric design, and digital fabrication intersect with sustainability, automation, and industrial design. Regular feedback from industry experts, academics, and peers will support a rich learning environment where your contributions directly feed into applied knowledge and sector innovation.
    As an Intern student, you will gain (1) hands-on research experience with MMC case studies, (2) development of a professionally published booklet and/or possible co-authorship of academic or industry publications, (3) exposure to design-to-delivery workflows across architecture, construction, and policy, (4) skills in technical writing, team collaboration, and public presentation, through biweekly briefings, and (5) mentorship from leading academics and engagement with real industry stakeholders.

    Project Duration: 6 months

    Student Skills and Background Essential

     (1) Understanding or willing to learn MMC principles, including offsite construction, modularity, and prefabrication, and (2) good research and written communication skills.

    Desirable Background in architecture, construction engineering, industrial design, or computational design, (2) familiarity with BIM software (e.g., Revit, ArchiCAD, Inventor) and parametric tools (Grasshopper, Dynamo), (3) interest in digital fabrication, automation, or construction robotics, (4) knowledge of supply chain dynamics, life-cycle assessment, or housing policy frameworks, and/ or (5) curiosity about emerging tech like AI, IoT, or VR in the construction space.
    Expected Deliverables

    (1) A professionally produced publication showcasing research-driven insights on MMC, including design principles for modular components and joints tailored to the Australian context, (2) an evidence-based framework for optimising MMC workflows that address affordability, sustainability, transportability, and assembly efficiency, (3) a set of global and local case studies that illustrate best practices and innovative solutions in industrialised construction, backed by visual documentation and performance analysis, (4) a collaborative, student-led research model refined through regular presentations, industry engagement, and feedback loops, building communication and critical thinking skills, and (5) opportunities for publication or presentation in construction technology, digital fabrication, or sustainable housing forums, including potential co-authorship of conference papers or reports/ booklet.

    Important Information If you are passionate about construction innovation, affordable housing, and sustainable design, OASIS is your chance to make a tangible impact. You'll collaborate with students and experts worldwide, build a publication-worthy project, and join the frontlines of transforming how we design and build homes for the future.
    Project Lead Mehdi Amirkhani, Building and Urban Informatics
  • Virtual Reality 'on Country' minus-thick plus-thick

    VR offers opportunities for sharing the experience of Country for Indigenous communities who wish to take control of the representation of their lands and disseminate this representation to their own members and to the wider world. Under this VIP the student, in collaboration with community members, would identify community priorities, identify a suitable highly portable laser scanning device and design a pathway to upload and store VR footage from the field and make it discoverable on a map layer on an open-access GIS platform like TLCMap [tlcmap.org]. The focus would be on design and scoping rather than extensive data capture in the field.

    Project Duration: 6 months

    Student Skills and Background Essential

    Communication skills in identifying partner requirements; familiarity with currently available VR technology; ability to connect varied technologies together in a viable workflow.

    Desirable N/A
    Expected Deliverables

    A report detailing a workable pathway from community requirements to a discoverable VR data set.

    Important Information This is a sociotechnical project balancing technology and the needs and capabilities of a network of content creators and users.
    Project Lead Julie NicholsBuilding and Urban Informatics
  • XR and Tangible Interfaces for Emotion Assistance minus-thick plus-thick

    This project explores how Extended Reality (XR) and tangible interfaces can assist with emotion regulation and support.
    The intern will conduct background research on previous studies and projects that integrate XR technologies and tangible interfaces (e.g., haptic feedback, physical interactive objects) for emotional wellbeing. They will organise and manage the literature review process, employing qualitative data analysis methods to identify key themes and synthesise findings. Additionally, the intern will engage in idea generation and sketching to visualise potential design concepts for future developments.

    Project Duration: 6 months

    Student Skills and Background Essential Proficiency with EndNote, Covidence, PRISMA, and qualitative analysis software (e.g., NVivo, ATLAS.ti).
    Desirable Experience in content analysis and thematic coding.
    Expected Deliverables A scoping review of relevant literature;  Several design concepts for an emotion-assisting XR system with tangible interfaces; A journal or conference paper.
    Important Information Remote meetings will be required for review, discussion, and feedback.
    Project Lead Ghazaleh Sepahpour, Design for Health and Wellbeing
  • Integrating Urban Digital Twins into Climate - Adaptive Urban Planning minus-thick plus-thick

    Building climate-resilient cities is not just about individual systems, but also about holistic urban planning that accounts for future extreme events, changing climates, and evolving urban dynamics. This project examines how urban digital twins can support climate-adaptive planning and policy-making at the city scale. Traditionally, urban planners use maps and static models to make decisions. In contrast, a digital twin offers an interactive, data-rich 4D model of the city, enabling planners to test scenarios and see potential outcomes on the fly. By incorporating diverse datasets; from land use and demographics to climate projections and infrastructure networks - a city-scale digital twin becomes a powerful "what-if" tool for resilience planning. For example, planners could simulate how different development strategies affect heat distribution, flood risk, or energy use, and then optimize designs accordingly.

    Leading cities are already moving in this direction: Singapore, Amsterdam, and others have leveraged digital twins to inform cooling strategies and flood defences as part of their urban development plans. However, the adoption of UDTs in urban planning is still nascent, and there is a need for clearer methodologies and frameworks to guide their effective use. Recent research underscores the absence of a "clear, structured process" for implementing and scaling UDT solutions, highlighting the need for common guidelines and KPIs to realize their full potential in urban planning practices. This project aims to contribute to filling that gap by conceptualising how UDTs can be systematically integrated into the planning process to enhance climate resilience.

    The intern will conduct a literature review on the intersection of digital twin technology and urban planning for climate adaptation. Key topics include: digital twin-driven decision support for land-use planning under climate scenarios, stakeholder engagement through virtual city platforms (e.g. using 3D visualization to communicate risks and plans to the public), and governance or policy considerations for implementing digital twins (data governance, inter-agency collaboration). The review will also look into smart city case studies, planning journals, and reports from organizations focusing on urban tech governance. Using insights from the literature, the intern will develop a conceptual roadmap or framework for incorporating UDTs into urban climate adaptation planning. This framework might outline stages such as: data integration (combining environmental data, urban models, socio-economic data into the twin), scenario simulation (e.g. assessing impacts of a new park on citywide heat or the effect of a seawall on flood plains), evaluation metrics (resilience indicators like reduced flood extent or cooler microclimate zones), and feedback loops for policy (using simulation results to inform zoning laws, building codes, or emergency plans). The framework will emphasize a clear scope (3-6 month virtual project scale) focusing on conceptual development over technical implementation but with an eye on how it could be expanded into a real-world pilot or scholarly research.

    Ideally, the intern could illustrate part of the concept using basic Python or available urban data tools: for instance, by creating a simple interactive map or model that demonstrates how combining various data layers (heat, flood, population vulnerability) can help prioritize interventions. This would serve as an example of the planning support that a more sophisticated digital twin could offer.

    Project Duration: 6 months

    Student Skills and Background Essential

    Excellent literature review and synthesis capabilities (covering interdisciplinary sources in urban planning, climate adaptation, and smart city technology).

    Desirable Understanding of urban planning processes or climate adaptation strategies (e.g. familiarity with concepts like master planning, resilience planning, or sustainability frameworks).
    Expected Deliverables

    A detailed literature review on the role of digital twins in supporting urban planning decisions for climate change adaptation, including current initiatives, benefits, and barriers.

    A proposed conceptual framework/roadmap for integrating digital twin tools into the urban planning process for climate resilience delineating clear steps or components that could guide city governments or researchers.

    Important Information The deliverable, a well-structured report or draft academic paper that encapsulates the findings and the proposed integration framework would be suitable for sharing with the Building and Urban Informatics research group and could form the basis of a future publication or a grant proposal. If the optional visualization/prototype is developed, it can be included as a supplementary exhibit to demonstrate key ideas in practice.
    Project Lead Hossein Omrany, Building and Urban Informatics
  • Identifying key challenges and opportunities in using AI for green space planning and management in Adelaide Metropolitan Area minus-thick plus-thick

    This project aims to identify the key challenges and opportunities in using artificial intelligence (AI) tools, such as predictive modelling, spatial analysis, and machine learning, for green space planning and management, with a specific focus on the Adelaide Metropolitan Area. As cities face increasing pressure from urbanisation, population growth, and climate change, the strategic planning and maintenance of urban green spaces have become essential for enhancing liveability, ecological resilience, and public wellbeing. AI technologies offer transformative potential by enabling data-driven decision-making, improving spatial equity, and predicting future needs based on demographic and environmental trends. These tools can analyse vast and complex datasets, from satellite imagery to sensor-based environmental monitoring, to assess the condition, accessibility, and distribution of green spaces. However, the application of AI in this context also presents several challenges, including data quality and availability, limited technical capacity within local councils, ethical concerns around privacy, and the risk of reinforcing spatial inequalities through biased algorithms. This project will explore how AI can be effectively integrated into planning processes, identify barriers to its adoption, and propose recommendations to support more sustainable, inclusive, and adaptive green space planning across Adelaide's diverse urban landscapes.

    Project Duration: 3 months

    Student Skills and Background Essential

    GIS and Spatial Analysis Proficiency; Knowledge of AI and Machine Learning Concepts; Urban Planning or Environmental Science Background; Data Analysis and Interpretation; Research and Critical Thinking; Technical Software Skills

    Desirable N/A
    Expected Deliverables

    Publication in a design conference/journal

    Important Information This project is a continuation of the initial research previously undertaken by two interns for the first round of VIP program. The first project focused on a literature review and successful global and Australian experiences related to the adoption of AI in green space development. In continue, this project will concentrate on the potential application of AI for green space planning and development in the Adelaide Metropolitan Area. It will explore how AI can be effectively integrated into planning processes, identify barriers to its adoption, and propose recommendations to support more sustainable, inclusive, and adaptive green space planning across Adelaide's diverse urban landscapes.
    Project Lead Rosa Teimouri, Building and Urban Informatics
  • Creating a 360 degree panorama digital visualisation representation for a cityscape minus-thick plus-thick

    Although the concept of creating a panorama of cityscapes and landscapes dates back several hundred years (sometimes traditionally referred to as a cyclorama with an immersive painted representation of a landscape or city scape scene on a circular backdrop surrounding a central viewing point), this project explores a modern interpretation of this approach using high resolution digital visualisation technology. Many cities have aspired to build tall towers or buildings with a public observation deck to provide an elevated panoramic perspective across the cityscape and with distant views to the horizon. However, such structures can be extremely costly and require a tower of massive scale and height to fulfil this function. This project explores the feasibility of creating a real-time virtual digital 360 degree panorama providing an "eagle's eye view of a cityscape that would replicate the view from the top of a tower that is totally immersive and of sufficient realism to be equivalent to the view from an equivalent observation deck. The first part of this project would be a desktop research study of examining international exemplars of public panorama exhibitions whilst the second part of this study would involve designing a project proposal for a what would be needed to develop a real-time public panorama located in Adelaide's Centre Business District that provides an immersive viewing experience of a virtual observation deck several hundred metres about the city's streets.

    Project Duration: 6 months with possibility of extending

    Student Skills and Background Essential

    A planning/urban design and/or architectural background willing or able to use 3D visualisation and mapping tools of built environments, to be able to conceptualise structures and buildings in immersive 3D. Understanding the application and capabilities of 3D visualisation and spatial mapping tools and the digital technologies needed to provide ultra high definition images in real-time. A high level of written and design communication skills to convey the outcomes of this project through a published medium.

    Desirable N/A
    Expected Deliverables

    The key expected outcomes of this project include:
    1) A literature review of exemplar public panoramas, both historically and contemporary.
    2) A feasibility study that examines the essential planning, design and operational requirements of developing a virtual panorama in ultra high definition digital imagery in real-time of a cityscape from a tower vantage point in Adelaide.
    3) Determining applications in planning and architecture for this virtual visualisation technique.

    Important Information This project can be undertaken by 1-3 virtual interns.
    The expectation would be to complete a Report detailing the project findings and ideally, develop an academic publication based on the work undertaken co-authored by the project participants.
    Project Lead Andrew Allan, Building and Urban Informatics
  • Visualising Aerodynamic Concepts in Virtual Reality minus-thick plus-thick

    This project explores how immersive virtual reality (VR) can be used to support aviation theory education, with a focus on aerodynamics. While aviation theory is generally delivered through lectures and text-based materials, these methods can make it challenging for students to visualise abstract aerodynamic concepts.

    Project Duration: 6 months

    Student Skills and Background Essential Experience with Unity.
    Desirable N/A
    Expected Deliverables

    A functional prototype as a Unity project for Meta Quest VR headsets.

    Documentations including a user guide and a developer guide.

    Important Information This work will contribute to PhD research into how immersive technologies may improve student engagement and learning outcomes in aviation education.
    Project Lead Emma Sheffield, Empathic Computing Lab
  • Empathy in Mixed Reality: Intergenerational Engagement Prototype minus-thick plus-thick

    This project contributes to a PhD study investigating intergenerational engagement and empathy-building through immersive virtual environments (IVEs). The intern will support the development of a Mixed Reality (MR) prototype in Unity for Meta Quest 3. The MR experience will need to simulate specific age-related conditions such as macular degeneration and hearing loss, from the perspective of an older person.

    The aim is to foster empathy and understanding in younger users (Males 15-18) by providing embodied experiences of sensory decline and will be used as a tool as part of a month study within school. The intern will assist with background research, but mostly with interaction design, and technical implementation. Thus, contributing to co-design activities involving both younger and older participants. This project may also support outputs for academic publication, user study evaluation and program development within schools.

    Project Duration: 3 months

    Student Skills and Background Essential

    Experience with Unity and C#

    Desirable N/A
    Expected Deliverables

    Functional MR prototype in Unity simulation of potential ageing through macular degeneration and hearing loss from an older person's perspective.

    Contribution to co-design and/or user feedback session involving both young and older participants.

    Contribution to a research publication and PhD research.
    Hopeful future developments of embedding into school programmes and age care training for empathy development.

    Important Information The intern will be working with an older person in terms of co-design and will require to have a Flu shot and DHS screening, as the experience will be based on an auto-ethnographic account of an older person.
    Project Lead Rebecca Stewart, Design for Health and Wellbeing
  • Integrating Residential Solar PV Retrofit with Urban Green Space Planning through Visual and Environmental Data minus-thick plus-thick

    Environmental management of residential areas has significant impact on urban sustainability and reliance cities. This research project aims to develop an integrated framework that links residential solar photovoltaic (PV) retrofit strategies with urban green space planning, using both visual and environmental data. With growing interest in sustainable and low-carbon urban environments, there is an urgent need to understand how vegetation, such as street trees, hedges, and green infrastructure, affects the feasibility and efficiency of solar retrofits in dense urban areas. This study seeks to address that need by examining how green elements influence solar access, shading patterns, and residents' visual and spatial experiences.

    Project Duration: 6 months

    Student Skills and Background Essential

    Urban Planning / Urban Design Knowledge, GIS and Spatial Analysis, Environmental Simulation and Modeling, Data Analysis and Visualization, Knowledge of Sustainable Building Technologies

    Desirable N/A
    Expected Deliverables

    Publication in a relevant conference and a high-quality journal or a book chapter.

    Important Information N/A
    Project Lead Rosa Teimouri, Building and Urban Informatics
  • Autonomous AI-Agents for Task Automation in Mixed Reality Human-AI Interaction minus-thick plus-thick

    A Large Language Model (LLM)-based AI agent can be trained with human knowledge to independently perform tasks that require relevant expertise. However, there is limited understanding of how such AI experts can benefit Mixed Reality (MR) collaborations, particularly when collaborators are separated by time and location. In this project, we aim to embed LLM-based AI agents into an asynchronous MR collaboration system to investigate how this approach can support remote collaborators in completing tasks together across time and space.

    Project Duration: 3 months

    Student Skills and Background Essential

    Unity dev experience required; MR/ML experience
    Some degree of literature review and academic writing experience
    Experience on embedding AI-agent in MR

    Desirable N/A
    Expected Deliverables

    The successful candidate will benefit from the following:
    Co-authorship including 1st authorship based on you actual contribution
    Involved as part of ECL big community for current and future engagement
    Access to our internal communication tools, lab access and equipment (if you are on-site).

    Important Information N/A
    Project Lead Theo Teo, Empathic Computer Lab & External Team - Allison Jing (RMIT), Lia Song (University of Adelaide), Yu Yao (University of Sydney)
  • Commercial Kitchen Virtual Lab minus-thick plus-thick

    Develop interactive educational elements for a virtual food science laboratory tour that enables students to practice lab procedures, safety protocols, and equipment familiarisation before attending in-person practicals. The goal is to create engaging simulations that build student confidence and reduce costly errors during actual lab sessions across four specialised spaces (commercial kitchen, sensory labs, and food innovation laboratory).

    Project Duration: 6 months

    Student Skills and Background Essential

    Content Creation: Knowledge of tools like A-Frame, Three.js, or specialised VR frameworks.

    Desirable N/A
    Expected Deliverables

    Complete virtual tour of all four lab spaces (P7 commercial kitchen, P1 sensory lab at City East, and Food Innovation Laboratory with sensory lab at Waite campus)

    Important Information The 360-degree virtual space will be provided. The hotspots, interactions and guide are the focus of the project.
    Project Lead Rhoda Abadia, Building and Urban Informatics
  • Development of a VR Model to Demonstrate Roof Framing and Covering for Construction Management Students minus-thick plus-thick

    To address the challenge of understanding and visualising 3D structures from 2D drawings, the integration of immersive learning technologies has become a key focus in teaching and learning construction management in online learning environments. Among various building elements, roof framing and covering involve complex arrangements and are thereby more challenging for new students to understand. In collaboration with relevant experts, two separate VR models have been developed for framing and covering. The roof framing model has been tested by incorporating it into Online construction management courses and with various other student cohorts to check its usability. The project team identified a few improvements to be done for the existing models, and found merging two models to provide a complete experience of roof framing and covering in the same model as beneficial.

    Project Duration: 3 months

    Student Skills and Background Essential

    Game engine proficiency (Unity 3D or Unreal Engine).

    Desirable N/A
    Expected Deliverables

    Integrated VR application combining roof framing and covering functionalities into a single cohesive model.

    Important Information There are existing VR apps that has been created and can be used as a foundation for this project
    Project Lead Rhoda Abadia, Building and Urban Informatics

Contact Information

For more information, please contact Rongrong Yu.

If you are interested in a virtual internship, please complete the online application form.

Applications for the 2025 intake will close on Friday, July 18th, 2025.

Application form

Due to a high level of interest in these internships, applicants are advised to include comprehensive details in their cover letters. This will assist the selection panel in the evaluation process.

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