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NEWS RELEASE

September16 2002

Game on for augmented reality researchers

Fancy running around outside with a wearable computer shooting digitised monsters as they lunge towards you from behind the student bar of a real world university campus? Well, now is your big chance. Using a gun with simulated recoil, you will be able to destroy the bloodthirsty aliens in a new game produced by students from UniSA’s School of Computer and Information Science. 

The ARQuake system, developed by Wayne Piekarski and Ben Close under the supervision of Associate Professor Bruce Thomas, is one of the first systems in the world that allows users to play augmented reality games outdoors. Augmented reality allows viewers to move around in the physical world while at the same time experiencing computer-generated graphical monsters and other objects. 

ARQuake is an extension of an existing virtual reality desktop-based game, Quake, where a player moves around a virtual or artificial world using a monitor, keyboard and mouse to shoot at monsters, collect objects and complete objectives. 

“In ARQuake we take the monsters out of the Quake game and allow them and the players to roam around a real environment. This augmented reality process involves overlaying and aligning computer-generated graphics and images onto a real-world view and allows users to have ‘X-ray vision’, visualising objects that may not be visible in the real world,” Piekarski said.  

In developing ARQuake, students from the Wearable Computer Lab, part of UniSA’s Advanced Computing Research Centre, and the School of Computer and Information Science, started by mapping the University’s Mawson Lakes campus, building a Quake environment out of it and adding the digitised monsters, according to Professor Thomas. 

“The software has been set up so that when the players move in the real world, the quake world moves as well, keeping the two aligned,” Professor Thomas said. 

“Players in the game wear a transparent head-mounted display with an internal mirror that combines the computer-generated images with the player’s real-world view. This display is combined with a wearable computer equipped with a specially modified version of Quake, a digital compass, GPS satellite position tracking, and a custom made plastic gun. When integrated, these components allow players to control the computer while moving around in the real world.” 

Equipped with the ARQuake system, players can sneak up on digitised monsters hiding behind real buildings by peering around corners and shooting them with real-life (plastic toy) weapons, before these monsters take a piece out of the attacking player. 

While the technology is ‘neat’ to play games with, real research is being done with the equipment at UniSA’s Wearable Computer Lab. Its main use is to perform research into the use of augmented reality computers outdoors using a software system known as Tinmith-evo5, created by Piekarski, aged 24 years. This system can model large 3D structures outdoors in a groundbreaking natural and intuitive way, and has a large number of possible applications in the future such as surveying, building construction, disaster relief and defence. The work has been presented at a number or international conferences and is some of the first in the world in this area. 

“In recognition of his outstanding research, Wayne was named one of three finalists for the inaugural Australian Computer Society Eureka Prize for ICT Innovation. The prize is awarded to an individual, team or organisation for outstanding innovation in the research, design, development or implementation of projects related to the Information and Communications Technology,” Professor Thomas said. 

“To reach the finalist stage for this prestigious award is an outstanding achievement and confirms what we already knew – that Wayne Piekarski’s AR research is truly world-class.” 

For more information on the Wearable Computer Lab’s projects, please visit http://wearables.unisa.edu.au 

Media contact: Geraldine Hinter (08) 8302 0963 or 0417 861832

 

 

 

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