Media Release
January 11, 2005
Research uncovers virtual pain relief for children
Children who have the distraction of a virtual reality game while
undergoing post-operative physiotherapy, report a significant decrease
in their experience of pain, new research at the University of South
Australia has found.
In the first study of its kind carried out with children, researchers at
UniSA’s Centre for Allied Health Evidence and Schools of Computer and
Information Science and Health Sciences (Physiotherapy) in conjunction
with the University of Washington’s Human Interface Technology
Laboratory, report that a little virtual reality helps to minimise
post-operative pain for children.
Research project leader, Associate Professor Karen Grimmer said the
UniSA project found a 41.2 per cent reduction in pain for children who
tried the new technology.
“Pain management for children is quite complex. There are issues with
dosages, a stronger impact from side effects and in some cases children
simply can’t tolerate traditional pharmacological agents,” Professor
Grimmer said.
“Following some very promising research in the United States with adult
burns victims and the use of virtual reality as a form of analgesia, we
have been exploring how we might adapt this technology for children who
suffer pain post surgery.
“Working across disciplines we have developed a virtual reality game and
trialed its use on children with cerebral palsy who have undergone
surgery to ligaments in their legs to avert spasticity. The surgery is
followed by a fairly harrowing amount of physiotherapy to encourage
recovery and movement in the limbs.”
Over a six-day period the children trialing the virtual reality headset
and game were given normal pain medications but were able to use the
game in addition to the medication for half (order randomised) of their
twice-daily physiotherapy sessions.
Asked to scale their pain using five faces, denoting levels of pain, the
patients’ overall pain ratings while using the virtual reality game were
significantly lower than without the game.
The virtual reality game is based on an existing video game, which has
been extensively modified by researchers from UniSA’s Wearable Computer
Laboratory led by Associate Professor Bruce Thomas.
Children undergoing treatment wear head mounted goggles and a computer
projects images onto the goggles, which are mini monitors. Using their
hands to control a normal computer mouse, the children aim to shoot
monsters that appear while they drive a train carriage through a castle.
Because they are restricted, maybe lying down while having treatment,
the children cannot dictate where they are going within the game, but
have to watch what is happening otherwise they may get ‘shot’.
The game is mentally stimulating, which distracts the children and takes
their mind off the pain that they are experiencing. The other good news,
according to Ben Close, research associate at the Wearable Computer
Laboratory, is that most of the kids enjoyed playing the game.
Professor Grimmer says the research marks an important and promising
first step in developing technologies to help children through illnesses
that have a high pain factor.
“I think we all acknowledge that pain can be very demotivating,
especially for children who may need to work through exercise regimes to
achieve full recovery or improvement post surgery,” Professor Grimmer
said.
“With more support for this research we may be able to open a whole new
chapter in pain management for children across a range of illnesses. The
whole notion of computer games, virtual reality technologies and their
impact on children has come in for some negative press in recent years.
Being able to embrace those technologies to achieve something that could
make a powerful positive impact on sick children and enhance their
recovery is something worth working towards.”
Media contact
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Geraldine Hinter office (08) 8302 0963 mobile 0417 861 832 email geraldine.hinter@unisa.edu.au
